Coming close to the ending the character event sheet. I make sure to start coding the unresponsive life points. I this is having a instance on the life point object that triggers a scene reset when the number of life points is less than one. The next step is to have enemy collisions destroy one life points on eavh collision but only when Gus is not attacking. I complete this later.
I went onto set Gus’ hit animations before moving on to the next phase.