AIN Ass3 Dev Blog 3: Minor Change in Design

Whilst looking further into designing a 2D beat em’ up game. I found out that the easiest way to make the game I had in mind was to make it 3D with flat characters and assets. Never having experience using 3D to design an artefact, let alone a game. I thought I should make more of a platformer. Which doesn’t stray too far from my initial game which I  proposed. I considered trying to continue on as plan and just design a game in 3D. But I felt the risk of me not being able to complete the project in time.

‘The initial game design I had in mind.’

‘The new game design in mind, of course much more simplified and 2D in design.’

 

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