AIN Ass3 Dev Blog 1: Narrowing The Scope

In my game (artefact) proposal I stated that my aim was to create a game with two distinctively different game modes. Which feature fundamental different ways to engage with the narrative. Which was in brevity; a team of ‘good guys’ have to protect their village from ‘bad guys’.

One of the game modes were a side-scrolling beat-em up mode, where you have to defeat the bad guys one by one to protect the village. The other was a tower defence game mode where you essential play as the ‘good guys” commander. You get to see the village from a bird’s eye view and have to deploy different units to different areas of the map. In order to protect the village.

The game modes were so fundamental different that they may as well be different games. To conclude I need to pick one gameplay style I want my game to have.

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