I this assignment challenge my time management to levels that exceeded my expectations. I’m very sure I would have been challenged to the same extent possibly more, if I had not of needed to take time off my course for serious reasons.
I intially was going to state that my time management in this project was average and that the very big obstacles along the way showed up, were unfortunately concentrated towards to latter half of the project’s journey. With the biggest one, the enemy code happening, scarily close to my deadline. But, the fact that I did not factor in extra time into my schedule to act as a contingency for any problems that reveal themselves to me, in the production of the game. Is in fact bad time management and not an unfortunate mistake. I feel that the reason I did this was because of overconfidence as I already worked on and successfully produced a game similar to Adventures of Gus & his Bass Guitar in the past.
This lead to me having to omit key features from the game due to having to prioritise the time that I had originally allocated to production with the assumption that I was going to not run into any problems. However, the feature that I did omit where a part of what made Adventures of Gus & his Bass Guitar’s identity. The main thing I am talking about here is the music which is so essential to the game and it’s aesthetic. The visual style paired up with the music in such a complementary way.
To evaluated the things in the project that I am proud of and thought I did good work in, I have to bring up the assets. This the most visually interesting artefact I have produced. I chose the right style to go for but more importantly, I paid very close attention where I was designing the assets and font, making sure as I kept adding to the project that everything was congruent, visually and aesthetically. I paid a lot of attention to the music also, however it was excluded from the final artefact.
And although some of the animations were janky, I never felt I betrayed the presentation of the game I built up during the production of the project. The way the lack of music in-game admittedly did.
To conclude, this is a project that I’m very happy to put a project as the final product did showcase my strengths. However, I will only do this after adding the music. I feel like this project was a very close realisation of my final idea, just without one major factor (the music) and not quite the amount of polish I would have liked.